Thryve App (iPhone)
Thryve is a mobile food coach that lets users track what they're eating and how that food makes them feel.
You can watch an old demo video here.
I'm the founder of Thryve, and designed the user experience, user interface, branding & logo.
Upon release, Thryve was featured in the app store. We launched the app at the Health 2.0 Launch! Conference in Boston, Spring 2012, and were voted 'Audience Favorite'. I also won the Alexander Graham Bell Award from the Industrial Design Department at RISD for the app in its earlier form, which was branded as Mindful Eaters.
If you're interested in using the app, you can check out the company site here, at thryveapp.com
Some original wireframe sketches in the very early stages of concept development. It was most helpful to include all possible scenarios: from the app also tracking the weather and the users' stress levels, to find any possible correlation between life, meals, and how the user feels. In the end, I decided to focus on meals and symptoms/feelings to keep it straightforward.
More wireframe sketches and ideation regarding the experience and information architecture.
Thryve began as Mindful Eaters, and this was the earliest prototype mockup I created during my time at RISD. Mindful Eaters was my senior studio project.
One of the many interface ideas I generated. Ultimately, the major use case for opening the app is to add a new meal, so this style would not be most efficient. Although, visually recapping your meals makes it easier to see what you may need to include towards the second half of the day to have a well balanced diet. This concept strongly influenced the final design.
The Final Design
Thryve was designed to enhance a users' relationship with food. The app is bright, with a clean, playful aesthetic. Since it was originally designed for people with unsolved food intolerances, the concept has always been to make the user feel like a 'foodie'.
The left screen is the process of taking a picture of a meal. Visuals are a much more effective tool for meal tracking.
The right screen is where a user enters the components of a meal. The items are color coded, depending on their food group.
On the left, a user adjusts the slides on the bottom to represent the breakdown of their meal. This meal was almost half salmon.
On the right is the screen a user is presented with 90 minutes after entering a meal. The user received a pop up notification, and tracks how they're feeling. Over time, Thryve can find trends between how a user feels, and the food groups and food items they are consuming.
The left screen is the pull down menu where users can enter information. The middle selection, '+ favorites' is where all entered meals are stored. In this section, the app detects what time it is and where the user is. It shows the most common meals at that time/location, as people often repeat meals throughout the week.
The right screen pops up when you select the pie chart on the bottom right of the home screen. Here, you are reminded what each color represents. A users entries are compared to whats recommended from the Harvard Healthy Eating Plate, and Thryve makes suggestions based off what the user is lacking.